The Graphics card
is responsible for delivering the image you see on your PC monitor. Its
GPU (Graphics Processing Unit) processes the data and changes it
into a signal to the monitor. There are many factors to a graphics card.
Choosing one can be a tricky business these days as there is so much
technology that is different in each new graphics card release. More of
these later in the article.
Graphics
Acceleration
When PC's first came
and for some time after, the graphics cards purpose was only to display
the image on the screen. The amount of memory you got on a graphics card
was very small and was not needed to a great extent. Today's graphics
cards do more than just display an image, they help the processor with the
job of processing when it comes to the graphics. The graphics card would
in effect accelerate the process of displaying the image on screen.
This was needed
when the 3D gaming world took the center stage. The speed required to
process the images on screen at 60 frames per second and process the code
for the game itself was simply too much for a CPU to handle on its own and
so the games would simply crawl along at a very slow pace. The graphics
card would use some of its own built in instruction logic to added things
such as textures and lighting effects, fog effect and bump mapping to give a
far more detailed picture. Also the speeds of graphics cards have improved
a great deal in order to let these effects be used without the problem of
the frame rate dropping.
Anti-Aliasing
One of the biggest
improvements to graphics
technology was nothing to do
with an increase of speed or
efficiency but with
graphical improvements.
Anti-aliasing was technology
to allow jagged edges of
computer sprites to be
smoothed on screen by
blending colours. Monitors
have pixels which are
rectangular by nature and
are incapable of drawing a
diagonal line without
looking crooked.
Anti-aliasing technology
doesn't prevent this from
happening but uses tricks of
the eye in order to make
images look smoother and
more pleasing to the eye.
Lots more information on
Anti-Aliasing can be found
in our
Anti-Aliasing article.
Anisotropic filtering
Anisotropic filtering
is a method of
increasing graphics card
performance by allowing
the graphics card to
render textures in the
background or further
away at a lower quality
level. There are many
levels of Anisotropic
filtering (AF) usually
1x, 2x, 4x, 8x, and
maxed at 16x. The higher
the multiplier the
better the textures will
look in the background
but will increase the
performance hit on the
graphics card. For a
more detailed look at
Anisotropic filtering
you can see this article
by Will Harris -
Anisotropic filtering
Refresh Rate
The refresh rate of a
graphics card is no
different to that of a
monitor, it is the
amount of times per
second the image is
"refreshed" and is
measured in Hz (60Hz =
60 refreshes per second)
With a graphics card
however the refresh rate
is the amount of times a
full image is calculated
ready for display. If
for example your set
your graphics card to
100hz the it would
attempt to calculate a
new image 100 times per
second. Fine on the
surface as you you would
think the faster the
better, but remember you
also have a monitor that
needs to display this
image. If your monitor
is only capable of
displaying 75hz then you
will have frames
rendered before the
monitor was ready to
display them, this
causes screen tears or
unwanted "artifacts" on
the screen. To avoid
this, you should enable
the V-Sync feature -
short for Vertical
Synchronisation, this
feature limits the
graphics card to the
refresh rate of the
monitor even if it can
render the image faster.
AGP or PCI Express
Two types of
Graphics card available today are the AGP and PCI-e versions. The AGP
(Accelerated Graphics Port) is the older of the two technologies but still
quite popular as many people still have these slots incorporated into
there motherboards. The PCI-Express (Peripheral Component Interconnect)
version has been around for a few years now and new graphics cards
and motherboards alike are using this technology. PCI express offers a
greater scope for data transfer to and from the graphics card and main
memory. If buying a graphics card today then the PCI-Express is the way
to go as AGP cards are
dying out.
How do you
measure the speed of a graphics card?
Measuring the
speed of the graphics card is a lot more difficult than with the CPU or
RAM or even the hard disk. There are many factors which affect how quickly
the graphics card can do its job. Many of these only come into play when
the graphics card is undertaking certain tasks.
Core clock
speed - Much the same as the way you measure the speed of a CPU.
The core speed of the Graphics card is measured in MHz and represents the
amount of clock cycles the graphics process can do per second. This is a
good but not definitive way of telling how fast the graphics card is.
Memory clock
speed - Exactly the same of as the core clock speed, except of
course that it is for the memory of the graphics card and not the core.
This is just as important as the core speed as the memory contains
textures that need to be applied to the pixels.
Pixel
Pipelines - The amount of pixel pipelines a graphics card has can
have a great impact on the speed of the image rendering. This is all about
pixel pushing power. A card with 8 pipelines can process twice as many
pixels as a card of the same core speed and 4 pipelines.
Textures per
pipeline - This only come into effect when multiple textures are
needed on the one pixel. Simply put if a multiple texture is needed, then
a graphics card with more textures per pipeline will be quicker. On single
textured pixels the amount of textures per pipeline will have no effect.
There are more
smaller things such as T&L technology anti-aliasing and various other
quality increasing and speed increasing technology that different cards
have. I wont go into them all here as there are a great many between all
the cards on the market.
Memory Bandwidth
The memory
bandwidth is the rate of data transferred from the GPU to the graphics
memory. This has been one of the biggest bottle necks in graphics cards
for years. Newer cards are overcoming this problem with expensive memory
solutions at high speeds. The higher the memory bandwidth the better the
graphics card will be able to retrieve data and textures from the graphics
memory. As this is a real bottle neck this is a really important feature
of the graphics card.
Well what a fun packed and exciting newsletter i've got for you today, first of all if you haven't already noticed there have been some new things added to the site, so for those of you who haven't noticed we've had a play around with the navbar to incorporate links to our avatars mod and a new feature called Triple Triad.
So to explain a little on the new feature, its a card game from final fantasy 8 in where you can collect cards from decks we've designed and... [Read More]