Radeon 9700 VPU (R300)

 ATI Radeon 9700

128Mb DDR RAM

  8x AGP

2x 400Mhz

8 Rendering Pipelines
Hyper Z III
SmoothVision 2.0

Contents

Introduction
Basic Card Specs - Against the Radeon 8500
Chipset details
8x AGP
256-Bit Memory Controller
Vertex Shaders
8 Rendering Pipelines
Hyper Z III
SmoothVision 2.0
The Panther Says - What we think of the card
Product specs - A table of the most useful specifications
Useful Links - Drivers, FAQ, Forum, price comparisons and links to buy.

Vertex Shaders

We can start this little section by having a look at the new DirectX 9 specification which the Radeon 9700 was designed for.

Features
DirectX 8.0
DirectX 8.1
DirectX 9.0
Pixel Shaders
1.1
1.4
2.0
Texture Maps
4
6
16
Max Texture Instructions
4
8
32
Max Colour Instructions
8
8
8
Data Type
Integer
Integer
Floating Point
Data Precision
32 bits
48 bits
128 bits
Vertex Shaders
1.1
1.1
2.0
Max Instructions
128
128
1024
Max Constants
96
96
256
Flow Control
No
No
Yes
Higher Order Surfaces
Yes
Yes
Yes
N-Patches
Yes
Yes
Yes
Continuous Tessellation
No
No
Yes
Adaptive Tessellation
No
No
Yes
Displacement Mapping
No
No
Yes

Looking at the Vertex Shaders we can see that with DirectX 9 the max instructions are no longer limited to 128 but now are 1024 per pass. Improved flow control allows for jumps, loops and sub-routines in the instructions. The Radeon 9700 comes with 4 programmable vertex shaders capable of processing 300 Million triangles/s.

8 Rendering Pipelines

Double the amount of pipelines of any other card on the market at time of writing. The Radeon's 8 Pipelines are not only double in quantity but they use 128-bit Floating point operations while the Geforce 4 uses 64-bit Integer operations. Floating point operations are more precise than Integer one are.

Hyper Z III

Hyper Z Technology is ATI answer to saving memory bandwidth and increasing the efficiency and performance of the Z Buffer. By deciding which pixels and polygons need to be rendered and which don't vital memory bandwidth can be saved. Features of the Hyper Z III are:

  • Hierarchical-Z – checks which pixels can be seen in order to avoid rendering the unnecessary ones.

  • Early-Z – an addition to HyperZ II, which makes sure that hidden pixel check is done on pixel level, increasing process efficiency to 100%.

  • Z-Compression – compresses the data in Z-buffer, saving memory bandwidth.

  • Fast Z-Clear – a method which quickly discharges the Z buffer after the scene has been rendered, and prepares it for the next scene.

SmoothVision 2.0

SmoothVision is the part of the technology that is responsible for the FSAA and the anisotropic filtering. The Radeon 9700 can perform FSAA up to 6x.

  • State-of-the-art full-scene anti-aliasing

  • New technology processes up to 15.6 billion anti-aliased samples per second for unprecedented performance

  • Supports 2x, 4x, and 6x modes with programmable sample patterns

  • Advanced anisotropic filtering

  • Supports up to 16 bilinear samples (in performance mode) or trilinear samples (in quality mode) per pixel

  • 2x/4x/6x full scene anti-aliasing modes

  • Adaptive algorithm with programmable sample patterns

  • 2x/4x/8x/16x anisotropic filtering modes

  • Adaptive algorithm with bilinear (performance) and trilinear (quality) options

  • Bandwidth-saving algorithm enables this feature with minimal performance cost

Recently we added the Matrox Parhelia-512 to the reviews here at PantherProducts. If you have read that review you would see that the new Matrox card was designed for everyone. It was a cracking mix of features of everyone. The Radeon 9700 you will find is a gamers card. Although ATI likes to go for image quality, this time they have added to the quality with speed. This card is an overkill for today's games, however if you are looking at Unreal Tournament 2003 (released end of 2002) or similar games, then the Radeon 9700 complete with an install MS DirectX 9 will be the choice for many users. There are certain benchmarks that show that the Radeon beats the Geforce 4 hands down. 3DMark for example the Radeon scores around the 14,000 mark while the Geforce 4 Ti 4600 only hits 10,000 in standard tests.

We say only 10,000 but that is a massive score still. It just shows how powerful this new card is. To put things into perspective, my Athlon XP 1800+ and Geforce 2 MX (which I still use for many games) puts in at just over 1000 3Dmark 2001 points. So there you have it. Raw power for your machine, until the next card that is. :).

Product Specs.

Type Info
Memory 128Mb DDR RAM
Memory Clock speed 300Mhz DDR 600Mhz
Clock speed 325Mhz
Memory Bandwidth 19.4Gb/s
Rendering capabilities 400 million polygons/s
Theoretical Fill rate
2,600 Mpixels/sec
Transform Rate 325 Million Triangles/s
RAMDAC 2x 400Mhz
Pixel Pipelines 8
Texture Units per pipeline 1

Other

Hyper Z III
Smoothvision 2.0
SmartShader 2.0
Truform 2.0
Video Shader

Useful Links

 

Drivers for the Radeon 9700

Can be found here

Got a problem or need more info maybe the PantherProducts forum can help you. 

Ask your question here

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Radeon 9700

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Looking for the Geforce 4 ? Then you should be looking at the Geforce 4 Ti range. The Ti range offers more speed, more features and more quality. Not to mention the whopping great 128Mb of DDR RAM on everyone of the Geforce 4 Ti range. Featuring twin vertex shaders Lightspeed memory architecture II Accuview Anti-aliasing, NView and more. Click here for more information

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