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Contents
Introduction
Card configurations
- Clock and memory speeds
Chipset details
- The features of the Matrox Parhelia-512
16x FAA - New
Technique of anti-aliasing from Matrox
Surround Gaming - Triple monitor
support for your favourite games
DVD MAX
The Panther
Says - What do we think of this product
Product Specs
- A closer look at the products theoretical performance
Useful Links
- Drivers, Price comparisons,
Matrox Parhelia-512 and more
Introduction
Its not another
"next in line" card. Its not a continuation of new technologies, its not
just faster and better than its predecessor, This is a new Card, a new
card with new idea's. new idea's that people actually want. For once I
can say that this is not just a gaming card. It doesn't just rely on its
blistering speed for sales. The Matrox Parhelia-512 works just as well
for the professional user.
Where have
Matrox been for all these years? Good question really, but like ATI did
with the Radeon, Matrox have risen from the depths with a top class card
to rival all else of its time. As always with this industry though,
there will always be something lurking round the corner. Many people
believe the next Geforce will be even better than the Parhelia. Not to
mention the Radeon 9700 on its way. We'll keep you updated on this world
of graphics.
Who would want
this card at the moment then? Well if you ask me anybody could buy this
card and get what they want from it. Like I said before there will
always be new technology on the horizon, which everyone wants you will
never be able to keep up, but this is as close as your going to get
currently.
So what does
it look like against the competition?
You can see the
chart for the Parhelia against the Geforce 4 range. The only thing I'm
going to mention here is the memory bandwidth 17.6GB/s !!! well nearly
doubling the already impressive Geforce 4 Ti 4600 on Memory bandwidth is
somewhat spectacular. 17.6GB/s is a perfect conditions maximum but most
figures are calculated in the same way.
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Matrox Parhelia-512 |
Geforce 4 Ti 4600 |
Geforce 4 Ti 4400 |
Geforce 4 Ti 4200 (128Mb) |
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Memory |
128Mb DDR RAM |
128Mb DDR RAM |
128Mb DDR RAM |
128Mb DDR RAM |
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Memory Clock speed
(inc DDR) |
550Mhz |
600Mhz |
550Mhz |
444Mhz |
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Clock speed |
220Mhz |
300Mhz |
275Mhz |
250Mhz |
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Memory
Bandwidth |
17.6Gb/s |
10.4Gb/s |
8.7GB/s |
7.1Gb/s |
Chipset Details of the
Matrox
Parhelia-512
Its a lot to
take in but if your into the nitty gritty details then here you go.
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World's first 512-bit GPU
- 80 million transistors in 0.15 process
- 256-bit DDR memory interface
- Up to 20 GB/s memory bandwidth
- Up to 256MB DDR unified frame buffer
- 10-bit Gigacolor Technology
- 10-bit per channel RGB rendering and output
- Over one billion simultaneously displayed colors
- 10-bit precision for 2D, 3D, DVD and video
- 10-bit frame buffer mode for ARGB (2:10:10:10)
- 10-bit RAMDACs with full gamma correction
- AGP host interface designed for up to AGP 8X bandwidths
- AGP Fast Writes support
- 8-way parallel DMA streaming engine
- OpenGL 1.3 and DirectX 8.1 compliant 3D engine
High Fidelity Display Engine
- DualHead
- HF Display Technology
- Fourth-generation DualHead
- Dual integrated 400MHz 10-bit RAMDACs
- Dual independent RGB outputs
- Up to 2048 x 1536 @ 32bpp on each RGB output
- Support for two digital TMDS transmitters
- Dual independent DVI outputs
- Up to 1920 x 1200 on each output **
- Single dual-link DVI output
- Up to 2560 x 2048
- Integrated 10-bit high-fidelity TV/video encoder
- NTSC/PAL output
- Direct encoding of native interlaced YUV
- Perfect full-screen DVD playback via DVDMax
- TripleHead Desktop
- Support for 3rd RGB output
- Three display desktop at up to 3840 x 1024 @ 32bpp
- 10-bit gamma correction
- Per-layer gamma and color correction at full speed
- Dual independent, gamma correctable hardware overlays
- Hardware accelerated multi-screen OpenGL support
- Support for true multi-display under Microsoft Windows
2000 and Windows XP
UltraSharp Display Output Technology
- Highest-quality analog, digital and TV output
- Ultra-crisp display quality at high frequencies
- Highest-quality design, electronics and filters
- 5th-order output filters
- Highest-fidelity frequency and transient response
for optimal signal quality
- High signal-to-noise ratio (SNR) with super-low
PLL Jitter
High fidelity 3D Rendering Engine
- Quad Vertex Shader Array
- Four vertex shader units (DirectX 8.1 and beyond)
- Highest sustained complex vertex shader performance
- Parallel processing of up to 16 vertices
- 512 instruction on-chip cache
- 256 constant registers
- Quad texturing per pixel, per clock cycle
- 64 Super Sample Texture Filtering
- Highest quality trilinear and anisotropic filtering
- Sustained performance
- Dynamic allocation of texture units
- 8-sample anisotropic and trilinear filtering on
4 dual-textured pixels/clock
- 16-sample anisotropic filtering on 4 single-textured
pixels/clock
- 36-Stage Shader Array
- Most complex rendering engine ever built
- 4 pixel pipes
- 4 texturing units per pixel pipe
- 5 pixel shader stages per pixel pipe
- Support for up to 10 pixel stages per pass
- 4 pixels/clock throughput with quad texturing and 5 pixel
shader operations
- Hardware Displacement Mapping
- Compact encoding of high-resolution geometry data
- Patent-pending Depth-Adaptive Tessellation for continuous
level of detail (LOD) geometry
- Vertex Texturing for dynamic generation of geometry using
texture maps
- Support for Bezier curves and N-patch (PN-triangle) evaluation
Surround
Gaming
- Support for games rendered across three displays
- Ultra-wide field of view (FOV)
- Side displays for peripheral vision
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GigaColor Gaming
- 10-bit source texture support and precision
- High-precision ARGB (2:10:10:10) frame buffer
- 16x Fragment Antialiasing (FAA-16x)
- 16x supersampling quality on edge pixels only
- Avoids blurring of internal pixels
- Low performance overhead
- Support for Full Scene Antialiasing (FSAA)
Texturing Support
- Support for all texture formats including:
- 32-bit source textures
- 10-bit per channel texture support
- All DXTC formats
- 2D, 3D (volume) and cubic textures
- Non-square and non-power-of-2 textures
- Planar and packed YUV textures
- Up to 2K by 2K source textures
- Support for projected textures
- Support for texture swizzling
- Render-to-texture support
Other 3D features include:
- Depth acceleration unit for advanced Z processing
- 32-matrix Matrix Palette Skinning (MPS)
- Particle acceleration
- Full sub-pixel and sub-texel precision
- Environment Mapped Bump Mapping (EMBM) and DOT
Product-3
- Planar, cubic and spherical environment mapping
- Fogging, alpha blending and specular highlighting
- Flat and gouraud shading
- Independent intensity, Z and texture depths
- Antialiased 3D vector support
High fidelity 2D engine
- Fastest and highest quality 2D display engine ever built
- GigaColor Desktop
- All drawing operations at extended 30-bit color (10:10:10)
- 10-bit per channel frame buffer
- High-quality dithering for lower bit depth output
- Glyph Antialiasing
- Hardware accelerated text antialiasing
- Programmable gamma correction
- Full acceleration of Windows XP GDI and DirectDraw functions
- GDI+ v2.0 ready
- Programmable, ultra-fast bliter at up to 16 pixels/clock
- True-color full-screen overlay plane with 8-bit alpha
- Alpha cursor support
- 32-bit ultra-fast VGA core
High fidelity video engine
- PC Theater DVD Playback
- 10-bit DVD playback
- 10-bit advanced filtering and scaling
- 10-bit DVD output via TV encoder
- Independent gamma and proc-amp controls
- Full quality output using DVDMax
- Programmable overlay processor
- Video overlay with programmable proc-amp and independent
gamma correction
- Video mixing engine in overlay processor
- High-quality horizontal and vertical scaling
- Up to 4x4 filter kernel with programmable filtering
coefficients
- Full-speed bi-cubic filter
- Fully VMR-compliant front-end scaling
- Advanced de-interlacing with sub-pixel positioning
- VIP2.0 compliant video input port
Industry compliance
Operating Systems
- Microsoft Windows
- Linux
Platforms
- X86, X86-64 and IA-64compatible
- AMD 3Dnow!
- Intel MMX, SSE & SSE2 optimized
- AGP 8X, 4X, 2X and 1X Compliance
(AGP 4X max throughput)
- PCI 2.2, AGP 2.0 and AGP 3.0
- PCI Bus Power Management 1.1
- ACPI
- DirectX 8.1, PS1.3, VS1.1, VS2.0
- OpenGL 1.3
- DirectX VA, VMR, WDM
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On Page 2 we have a slightly more in depth look at some of the main new
features of the Parhelia-512. Not least a look at the surround gaming,
and now we are talking video and not just sound :o).
PAGE 2
Useful Links
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Other Graphics card reviews.

Radeon 7500 - Although its faster than the
original Radeon, its a little late to be competing at the price
range it has been set at. Its competing with the Geforce 2 pro and
the Geforce 2 Ti. And in any real life benchmarks the results are
that both of these cards beat the Radeon into 3rd place. That is
until you start to push the resolution up to 1600x1200 anybody out
there running at such a high res will be impressed by the way the
Radeon holds up. Its seems that the Radeon doesn't have the raw
power in this version to pump out 150fps in the top games, but the
resolution is increased the Radeon bears the weight and keeps on
plugging away regardless. while other cards drop.
Read More...
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Looking for the Geforce 4? Then
you should be looking at the Geforce 4 Ti range. The Ti range
offers more speed, more features and more quality. Not to mention
the whopping great 128Mb of DDR RAM on two of the Geforce 4
Ti range. Featuring twin vertex shaders Lightspeed memory
architecture II Accuview Anti-aliasing, NView and more.
Click here for more
information
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