Kyro II

Kyro II SE

64Mb SDRAM

4x AGP

270Mhz

Tile based rendering (TBR), 4X FSAA. Hidden surface removal.

The Kyro II has been revived with its updated version the Kyro II SE. The Kyro II SE is still aimed at the budget market. There is nothing here to impress the hardcore gamer. However the majority of us with PC's don't really consider buying the high end equipment as soon as it hits the shelves. The budget cards are different though aren't they. If your a budget user you buy the latest budget cards as soon as you can. The Geforce 2 MX hit the shelves and it was a big seller. The Geforce 4 MX not as much but still sold well. The original Kyro II was the choice for many non-Geforce users. It shows that there is certainly a place for the budget card and hence there is a place for the Kyro II SE.

The clock speed has been increased by 25Mhz to 200Mhz. The memory has the same increase of 25 MHz again from 175 to 200. Also the card now supports 4X AGP side band addressing. Also everything was in the feature set of the Kyro II remains in the Kyro II SE.

Enhanced Transform and Lighting

or also called enT&L. This is the Kyro II SE's software driver solution for T&L. This driver solution was the way of keeping the costs down as a hardware solution would obviously be more expensive. Any programs checking for a T&L engine will in fact be told that there is a capable T&L engine. This will allow games to use the T&L drivers correctly.

Textur8

With Textur8 KYRO II SE fully supports single pass 8-layer multitexturing – the maximum allowed in DirectX 8.1 – significantly improving on the texturing capabilities of traditional accelerators. With its support of multiple texture layers, KYRO II SE allows more detailed backgrounds, realistically lit models, and more plausible environments to be created. When compared with traditional accelerators, KYRO II SE’s 8-layer multitexturing results in significant performance and quality improvements. Single pass 8-layer multitexturing is currently only available on KYRO family products and traditional renderers have to perform multiple passes to achieve the same effects, which reduces performance and degrades image quality.

True Render FSAA

The Kyro II SE's FSAA technique is designed to use a little memory as possible. Allowing the memory to be used for other things, such as storage for larger textures. The Kyro II SE allows FSAA at both 2x and 4x modes.

Smart 3D Rendering Technology

The Kyro II SE offers this for the gamers. Its function is to increase performance by not rendering back end polygons (Hidden Surface Removal Technology). This technology conserves the memory bandwidth making it a perfect feature to have on a budget card. Memory bandwidth is priceless, therefore this technology is priceless as well.

Another good mainstream card here from ST. Not a lot to shout about for the high end user but for the budget market it could well be another winner. Hercules Will be the major seller of this chipset once again, calling its line of cards the Hercules 3D Prophet 4800.

 

Type

Info

Graphics Architecture 128-bit

Memory

64Mb SDRAM

RAMDAC

270Mhz

Peak Fill Rate (Pixels/Sec)

?

Memory Speed

200Mhz

Core Speed

200Mhz

Other

TBR
FSAA @ 4X
Hidden surface removal

Useful Links

 

Drivers for the Kyro II SE

Not available yet

Got a problem or need more info maybe the PantherProducts forum can help you. 

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No links for buying the Kyro II are currently available. It will appear here, as soon as the retailer start to stock this product.


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