Nvidia Geforce fx (NV30, NV31, NV34)

Geforce FX

128Mb/256 DDR RAM @

8x AGP

Dual 400Mhz

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Contents

Introduction
Compare the Cards - compare the 5800, 5600 and 5200
Chipset Details

Shaders - Changes in the pixel and vertex shaders
CineFX Engine - The Main Driving force behind the Geforce FX
Intellisample
- Nvidia's new Antialiasing techniques.
DDR-II
- Improvement Graphics memory
ThePanther Says - Our views on the Geforce FX
Product Specs - Quick run down of the tech specs
Useful Links - Drivers, more info, price comparisons and buying the Geforce FX

Get the Geforce FX Cheaper at Ebay Click here to Search for the Geforce FX

Introduction

The time has come again for Nvidia to release another range of cards in its heavily poplar Geforce range. This time its the Geforce FX. To introduce you to this new line of cards we will explain a little bit about the new features that this range brings. Firstly they have planned to release 6 cards in this range originally. They have the FX 5800, 5600 and the FX5200 plus they have ultra versions of each. An interesting point is that it seems the Ultra versions will be released before the non-ultra ones.

The FX 5800 Ultra will be the flagship product for Nvidia this time round. This chip is coded the NV30, the others from this series are all derived from this chip with slight modifications and cut backs. Nvidia say that the new Geforce FX range will bring cinematic computing to every user. A nice though as the graphics business makes games and more look closer to life.

Geforce FX Card comparison

Type

Geforce fx 5800

Geforce fx 5600

Geforce fx 5200

Max Memory

128Mb 256Mb 128Mb

Memory Clock speed

800Mhz (2*400Mhz) 550Mhz (2*275Mhz) 400Mhz (2*200Mhz)

Clock speed

400Mhz 325Mhz 250Mhz

Memory Bandwidth

12.8Gb/s 8.8Gb/s 6.4Gb/s

Type

Geforce fx 5800 Ultra

Geforce fx 5600 Ultra

Geforce fx 5200 Ultra

Max Memory

128Mb 256Mb 128Mb

Memory Clock speed

1Ghz (500Mhz*2) 800Mhz (350*2) 650Mhz (325*2)

Clock speed

500Mhz 350Mhz 350Mhz

Effective Memory Bandwidth

16Gb/s* 12.8Gb/s 10.4Gb/s

* Nvidia claim that with the compression techniques involved within the Geforce FX 5800 the memory bandwidth is more like 48Gb/s.

If you want to know more about the compression calculations and the memory bandwidth of the Geforce FX take a look at this article at The Hank Files.

There is now an FX 5900 version, click here if you are looking for this card

If you looked at the cards separately then you would think they would all be top of the range cards. Even the 5200 series gives the Geforce 4 ti 4600 a run for its money. However put them together and you see why the 5800 ultra is so special a massive 1Ghz (DDR) of memory clock speed is totally unheard of as is a 500Mhz core clock. Add to that the fact that it has all the new technologies and you have the making of a future proof card. We will move on to these new technologies shortly. First lets take a look at what new features are in each of the new cards.

Feature 5800 5600 5200
CineFX Engine YES YES YES
Intellisample YES YES NO
Nview YES YES YES
DDR-II YES NO NO
AGP 8x YES YES YES

Chipset Details of the Geforce FX

GPU:
• .13u Manufacturing Process
• 125 Million Transistors ( 2X Geforce 4)
• 256-Bit GPU
• Flip-Chip BGA Package with copper interconnects
• 8 Pixel Per Clock (8 Pixel Pipelines)
• 1 TMU Per Pipe (16 Textures per unit)
• > 500MHz Core Clock (Will probably vary depending on model)
• AGP8X (2.1GB/s bandwidth)

Memory:
• Memory with >1GHz Data Rate (500MHz DDR)
• 128-Bit "DDRII" Type
• 128MB Memory Capacity
• 3rd. Generation Lightspeed Memory Architecture
• 48GB/s Effective bandwidth through the use of compression techniques. (16GB/s actual @ 500MHz)

 

Other:
• Full DX9 Compliance (and more)
• 64-Bit Floating-Point Colour
• 128-Bit Floating-Point Colour
• 2 x 400MHz Internal RAMDACs
• Long Program length for Pixel and Vertex Shading
• Conditional Execution for both Pixel and Vertex
• True Data-Dependant at Vertex
• Unified Vertex and Pixel Shading instruction set
• Unified Driver Architecture
• nView 2.0 - Multi-Display Technology
• Digital Vibrance Control 3.0
 

Based on the MSI fx 5800

Shaders

Some big changes have been made to the pixel and the vertex shaders in the Geforce fx from the Geforce 4. Another table below, sorry :) will show the differences between the Geforce 4 and the Geforce fx within Pixel and vertex shaders.

Features Geforce 4 Ti Geforce FX
Vertex Shaders 1.1 2.0+
Max Instructions 128 65536
Max Static Instructions 128 256
Max Constants 96 256
Temporary registers 12 16
Max Loops 0 256
Static Control Flow NO YES
Dynamic Control Flow NO YES
Pixel Shaders 1.01 2.0+
Texture Maps 4 16
Max Texture Instructions 4 1024
Max Colour Instructions 8 1024
Data Type Integer Floating Point
Data Precision 32-bit 128-bit

Continue to page 2 >>>

Useful Links

 

Drivers for the Geforce FX

Nvidia

Creative

Got a problem or need more info maybe the PantherProducts forum can help you. 

Ask your question here

Related Articles

Graphics Card Comparison

DDR-II Memory specs

Geforce FX Memory Bandwidth

Geforce FX 5900

Read and write user opinions

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