Geforce 2 MX

Geforce 2 MX

32Mb DDR



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Technical Info (from )

Introducing the game accelerator for the masses - the 3D Blaster® Annihilator™ 2 MX. Powered by the GeForce2 MX™, this incredible accelerator with 2nd-generation Transform and Lighting (T&L) engines delivers processing power of up to 20 million triangles per second to the mainstream. Featuring the NVIDIA Shading Rasterizer (NSR), the 3D Blaster Annihilator 2 MX includes advanced per-pixel shading capabilities for realistic visual effects and fill rates of up to 700 Megatexels per second. And with 32MB of Double Data Rate (DDR) memory , you'll have all the power you need for 3D games at a price you can afford.

Best of all, the 3D Blaster Annihilator 2 MX includes everything you'd expect from a 3D accelerator: 256-bit graphics architecture, AGP 4X with Fast Writes support (AGP version only), true color 32-bit 3D rendering, 32-bit Z/stencil buffer, DXTC texture compression for Direct3D® and OpenGL® and superior video capabilities including MPEG1 and MPEG2 playback.

If your looking for a value card with a bit of grunt then this is the card you have been after. The Geforce 2 MX is based on the popular Geforce 2 GTS by Nvidia. Creative have also taken the hold of the Geforce 2 MX chipset from Nvidia and produced a card that will satisfy the vast majority of computer gamers. With a 350 Million Pixel per second fill rate and 2 3D rendering pipelines there is more than enough power to draw today's complex graphics.

Being an MX version of course it cannot live up to its sister card the Geforce 2 GTS, if it did that would be silly. But it does live up to what most people need a fast solid cheap graphics card. It has half the rendering pipelines of the the GTS, but unless all of these pipelines are being used it's a waste of power. Most people get sucked into the specs which say Max fill rate and max speed etc. Max means maximum in other words what it can do under perfect conditions. real world conditions are much different. They often bring good products down to earth. 

I certainly recommend this card to the masses.


GPU Features

Second generation transform and lighting (T&L) engine.
Integrated Dual-Link TMDS transmitters.
nVidia Shading Rasterizer (NSR).
AGP 4X with Fast Writes.
32-bit color, 32-bit Z / stencil buffer.
4 texels per clock.
256-bit graphics architecture.
Cube environment mapping.
DirectX and S3 texture compression.


3D Performance

700 million texels per second fill rate.
20 million triangles/sec through Hardware T&L setup.
2.7 GB/sec memory bandwidth (166MHz SDR SD-RAM).
8-64MB frame buffer size.
Maximum 3D/2D resolution of 2048x1536 @ 75 Hz.
Complete DirectX 7, DirectX 6 and DirectX 5 support.
Complete Professional OpenGL 1.2 support
Single pass multitexturing.


2D Performance

Optimized for multiple color depths including 32, 24, 16, 15, and 8-bits per pixel.
True-color hardware cursor.
Multibuffering (double, triple, quad) for smooth animation and video playback.
Full Windows Graphical Device Interface (GDI) Hardware Acceleration.



Since the release of the Geforce 2 MX, a faster version of the card has appeared, The Geforce 2 MX-400 is basically the same card with only a few minor alterations. The clock speed has been increased from the standard 175Mhz to 200Mhz, theoretically this should give a speed boost. However its not true in all cases because the memory speed and hence the memory bandwidth is left the same at 2.7Gb/s. This is usually the bottleneck and so the extra core speed can make little difference. The benchmarks show that in games its only a negligible performance increase, but then again, its only a negligible price difference.   

The MX-400 has a fill rate of 400M pixels/s and 800M texels/s as opposed to the original Geforce 2 MX which had a fill rate of 350M pixels/s and 700M texels/s. Remembering of course that these are theoretical fill rates and often are not reached by real world situations.  

Product Specs in Short


Type Info
Graphics Architecture 256-bit
Memory 32Mb DDR RAM
Peak Fill Rate (Pixels/Sec) 350 Million
Triangles per second 20 Million
3D Rendering Pipelines 2


T&L (second generation)

2048x1536 max resolution.

Useful Links


Drivers for the Geforce 2 MX

Leadtek - Winfast
Nvidia Win 98/ME
Nvidia Win XP/2000

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