
StarCraft 2 is possibly the most eagerly anticipated Real time Strategy game of the current era is nearly here. StarCraft in its original incarnation a whole decade ago, took over the RTS scene. It had something that was lacking in other titles of that genre, that particular advantage was originality. Star craft was the first RTS game that had not only different races to play, not only did these races have different weapons and units, not even the fact that all the races were decanally different to each other to look at. Other Titles had these things as well, What StarCraft brought to the RTS world was 3 races of being which needed to be played differently. They fitted certain styles of play. You almost knew who you were going to be before you played the game, and rarely did you change sides once you found the side you liked. You couldn't play the Zerg the same way you played the Protoss, or you would be easily defeated. Each race had strengths and weaknesses, this brought some real tactics to the game. Even with Blizzards previous titles in the Warcraft series, it didn't matter what side you were the tactics were build an army as quickly as possible and send everybody in to defeat the enemy. With StarCraft you had to go about your business a little differently.
The
Protoss were are tough race, powerful being with heavy armour and
weaponry, however mobility was not there strongpoint, they had to have
power pylons in close proximity to anything they built. The Zerg were an
aggressive race of beings, with the ability to re-produce at speed as
well as being able to self-heal. This made the Zerg the perfect race for
initial attacks to unprotect bases, it also allowed for constant swarms
of Zerglings to be sent to keep the enemy occupied. They could also hide
in the ground and spring surprise attacks on unsuspecting victims. The
Zerg were however unprotected creatures, not very effective when
fighting similar numbers to there own. Finally we have the Terran race,
these were effectively the human race in the game. Kind of the all
rounder's if you like, not the quickest, not the strongest, but they
were without the major weaknesses of the other two. The Terrans
strengths came with there technology, the ability to build tanks, and
heavily armoured battle cruisers as well as bunkers to hide the marines.
They also had the power to build nuclear weapons which if they are
successfully deployed were the most destructive force on the game.
So what do you change in order to get people to buy StarCraft 2 as a new game, well the answer from Blizzard entertainment is not a lot. Change is not what is required from StarCraft 2, Change would imply that something was broke, and with the following of fans that the original had there is certainly nothing broke about StarCraft. What's required here is improvement. Blizzard assures its fans that the original formula that made StarCraft so great will not be altered. The same 3 races are still battling it out to the death, the same mechanics of playing these races are still in place and the same fast paced tactics are required to be successful in the multiplayer scene.
The storyline continues on from the original's expansion pack StarCraft : Broodwars. Some familiar faces such as Jim Raynor and Sarah Kerrigan make appearances as well as a host of other characters. This should please the fans of a decade ago that as soon as you turn this game on you can instantly recognise the game and you can go spiralling back 10 years into the past and rejoin the struggle for power with whichever race you have always loved.
The Races
If your new to StarCraft, possibly to young to remember the original or heaven forbid you just never played the original StarCraft, we will have a little look at the races that will be battling it out in this epic RTS.
The
Zerg - These are the typical looking alien creatures, calling
themselves the swarm, they have evolved and mutated into merciless
killers. The Zerg were never a single species but infested beings from
all over the galaxy being brought into the swarm and turned to the ways
of the Zerg. The Zerg also do not rely on technology in any respect to
inflict their destruction on their foes. Their power lies in the
adaptation of the group and the no fear attitude. They don't posses guns
or aircraft, but they have flying units and acidic like bio weapons
created entirely inside their own bodies. Even the buildings are living
breathing creatures which have the ability to heal after an attack. The
Zerg have always relied on numbers to swarm the opposition, easy
production of units is their great strength.
The
Protoss - Once considered themselves the greatest power in their
known universe, but the discovery of the Zerg put that claim under
intense pressure. The Protoss lost their home world to the Zerg and had
to leave to re-group. They know they have to adapt or face extinction by
the Zerg. Not ones to be beaten the Protoss have come back with more
technological advances in their constant struggle for survival against
the swarm. The Protoss are intelligent beings, with everything based
around the advancement of technology. They use this technology to create
bigger and more powerful ships and weapons as well as personal armour.
Their is no doubt that one on one, the Protoss are the strongest of the
races. However this is not always enough against the swarm. The Protoss
also have their "higher" beings called templar's, these are almost
spirit like being with awesome power. Dark templar's can cloak and hide
in the shadows for a surprise attack, once spotted though these are the
weakest of the Protoss group with very little defence.
The
Terran - Many moons ago an expedition from earth was send to
explore the galaxy, the people on this expedition unknown to them
were classed by the military of the time as expendable. After the
encounter with the Zerg, few survived. These became the the new
existence of the Terran race, descended humans forced to live in the
harsh lifeless conditions of the sector they found themselves in. As
a result of this the Terran race became masters of survival,
learning to build sturdy bunkers and heavily armoured buildings. The
Terran have a distinctive defensive advantage. Despite being more
than capable at defence, the Terran do have some offence that is
just as formidable as the Protoss. Given time and resources the
Terran or capable of building great Battle Cruisers and ruling the
skies. Their capabilities do not stop there. Nuclear weapons were in
the knowledge of these people, and in the hands of the specialist
covert operative "the ghost" is capable of destroying whole
encampments.