Graphics Card Comparison
Click here for Graphics Card
Comparison 2 includes Geforce 6 Series and Radeon X Series
Click here for Graphics Card Comparison
3 includes Geforce 7 Series and Radeon X1000 series
Graphics Cards are one of the
most upgraded features in a PC, especially if you are a PC gamer.
Picking the next card for your machine could be a problem if you need
specific features from it. This page was written to show you the
differences and benefits of the latest graphics cards in comparison with
the others on the market.
You can compare the clock
speeds, memory speeds and types as well as polygon and pixel counts.
Then on to Memory bandwidth and the technology features that make each
card special in its own way. Not forgetting of course you can compare
the prices of all these cards as well, which is the most important thing
for most of us.
|
GFX Card |
Archit-ecture |
Clock Speed |
Memory Speed |
Memory Size |
Memory Bandwidth |
RAM-DAC |
Fill Rate Pixels/s |
Price |
|
Geforce 2 MX |
256-bit |
175Mhz |
166Mhz |
32Mb |
2.7Gb/s |
350Mhz |
350
Million/s |
Compare |
|
Geforce 4 MX 420 |
256-bit |
250Mhz |
166Mhz (SDR) |
64Mb |
2.7Gb/s |
350Mhz |
500
Million |
Compare |
|
Geforce 4 MX 440 |
256-bit |
270Mhz |
400Mhz (DDR) |
64Mb |
6.4Gb/s |
350Mhz |
540
Million |
|
Geforce 4 MX 460 |
256-bit |
300Mhz |
550Mhz (DDR) |
64Mb |
8.8Gb/s |
350Mhz |
600
Million |
|
Geforce 4 Ti 4200 |
256-bit |
250Mhz |
500Mhz (DDR) |
64Mb
/128Mb |
8.0Gb/s |
Dual 350Mhz |
1 Billion |
|
Geforce 4 Ti 4400 |
256-bit |
270Mhz |
550Mhz (DDR) |
128Mb |
8.7Gb/s |
Dual 350Mhz |
1.1 Billion |
|
Geforce 4 Ti 4600 |
256-bit |
300Mhz |
600Mhz (DDR) |
128Mb |
10.4Gb/s |
Dual 350Mhz |
1.2 Billion |
|
Geforce 4 Ti 4800 |
256-bit |
300Mhz |
650Mhz (DDR) |
128Mb |
10.4Gb/s |
Dual 350Mhz |
1.2
Billion |
|
Geforce 4 Ti 4800SE |
256-bit |
275Mhz |
550Mhz (DDR) |
128Mb |
8.8Gb/s |
Dual 350Mhz |
1.1 Billion |
|
Geforce FX 5200 |
256-bit |
250Mhz |
400Mhz (DDR) |
128Mb |
6.4Gb/s |
Dual 400Mhz |
1 Billion |
Compare |
|
Geforce FX 5200 Ultra |
256-bit |
350Mhz |
650Mhz (DDR) |
128Mb |
10.4Gb/s |
Dual 400Mhz |
1.4
Billion |
|
Geforce FX 5600 |
256-bit |
325Mhz |
550Mhz (DDR) |
256Mb |
8.8Gb/s |
Dual 400Mhz |
1.3
Billion |
Compare |
|
Geforce FX 5600 Ultra |
256-bit |
350Mhz |
800Mhz (DDR) |
256Mb |
12.8Gb/s |
Dual 400Mhz |
1.4
Billion |
|
Geforce FX 5700 Ultra |
256-bit |
475Mhz |
900Mhz (DDR) |
256Mb |
14.5Gb/s |
Dual 400Mhz |
1.9
Billion |
Compare |
|
Geforce FX 5800 |
256-bit |
400Mhz |
800Mhz (DDR) |
128Mb |
12.8Gb/s |
Dual 400Mhz |
1.6 Billion |
Compare |
|
Geforce FX 5800 Ultra |
256-bit |
500Mhz |
1Ghz
(DDR) |
128Mb |
16Gb/s |
Dual 400Mhz |
4.0
Billion |
|
Geforce FX 5900 Ultra |
256-bit |
450Mhz |
850Mhz (DDR) |
256Mb |
27.2Gb/s |
Dual 400Mhz |
1.8
Billion |
Compare |
|
Geforce FX 5950 |
256-bit |
475Mhz |
950Mhz (DDR) |
256Mb |
30.4Gb/s |
Dual 400Mhz |
1.9
Billion |
Compare |
|
Matrox Parhelia |
512-bit |
220Mhz |
550Mhz (DDR) |
128Mb |
17.6Gb/s |
Dual 400Mhz |
880
Million |
Compare |
|
Radeon 7500 |
256-bit |
290Mhz |
460Mhz (DDR) |
64Mb |
7.4Gb/s |
350Mhz |
580
Million |
Compare |
|
Radeon 8500 |
256-bit |
275Mhz |
550Mhz (DDR) |
64Mb |
8.8Gb/s |
Dual
400Mhz |
1.1
Billion |
Compare |
|
Radeon 9000 Pro |
256-bit |
275Mhz |
550Mhz (DDR) |
64Mb |
8.8Gb/s |
Dual
400Mhz |
1.1
Billion |
Compare |
|
Radeon 9500 Pro |
256-bit |
275Mhz |
550Mhz (DDR) |
128Mb |
8.6Gb/s |
Dual
400Mhz |
2.2
Billion |
Compare |
|
Radeon 9600 Pro |
256-bit |
400Mhz |
600Mhz (DDR) |
128Mb |
9.6Gb/s |
Dual
400Mhz |
1.6
Billion |
Compare |
|
Radeon 9700 Pro |
256-bit |
325Mhz |
620Mhz (DDR) |
128Mb |
19.4Gb/s |
Dual
400Mhz |
2.6
Billion |
Compare |
|
Radeon 9800 Pro |
256-bit |
375Mhz |
675Mhz (DDR) |
128Mb
/ 256Mb |
21.8Gb/s |
Dual
400Mhz |
3.04
Billion |
Compare |
|
Radeon 9800 XT |
256-bit |
412Mhz |
730Mhz (DDR) |
256Mb |
23.4Gb/s |
Dual
400Mhz |
3.296 Billion |
Remember if your looking for
newer graphics cards head over to
graphics card comparison 2 and
graphics card comparison 3
Its worth noting that the
figures above are based on the raw power of the cards listed. However
power is nothing without direction and control. because a graphics card
has more Megahertz than another is a good sign that the card is faster
but its not always the case. Technology behind these chipsets provides a
more in depth look at which card we should purchase.
Examples of this are with
pixel pipelines. Cards with more pixel pipelines. When a pixel is
processed it passes through the (or one of) the pixel pipeline. Newer
cards have a greater amount of pixel pipelines and so can render more
pixels per cycle than ones with fewer pixel pipelines.
For example we have card A
and card B, Card A has 2 pixel pipelines and a Core clock of 500Mhz,
card B has 4 pixel pipelines and has a core clock of 300Mhz., If you
look and many specs on manufacturers sites etc they will state that
there card has 500Mhz core clock. You look at that then at card B with a
300Mhz clock and presume that card A is faster. In Terms of pixels/s
that is incorrect. Take a look at the calculation
Card A 500Mhz (500Million
cycles/s) * 2 Pixel Pipelines = 1 Billion pixels rendered per second
Card B 300Mhz (300Million
cycles/s) * 4 Pixel Pipelines = 1.2 Billion pixels rendered per second.
There is far more than this
going on with graphics cards but the example above is designed to show
you that sheer power is not enough to become the best graphics card.
The table below will show you
some of the technology features of the graphics cards to give you a more
in depth look at there differences.
|
GFX Card |
Pixel Pipelines |
Texture units / pipeline |
Textures per clock |
Memory Bus Width |
New Technologies brought into the card |
|
Geforce 2 MX |
2 |
2 |
4 |
128-Bit |
T&L (second generation) |
|
Geforce 4 MX 420 |
2 |
4 |
8 |
128-Bit |
Lightspeed Memory -
Architecture II.
NView Display.
Accuview II |
|
Geforce 4 MX 440 |
2 |
4 |
8 |
128-Bit |
|
Geforce 4 MX 460 |
2 |
4 |
8 |
128-Bit |
|
Geforce 4 Ti 4200 |
4 |
2 |
8 |
128-Bit |
NfiniteFX II engine.
Lightspeed Memory -
Architecture II.
NView Display.
Accuview II
Dual Vertex Shaders |
|
Geforce 4 Ti 4400 |
4 |
2 |
8 |
128-Bit |
|
Geforce 4 Ti 4600 |
4 |
2 |
8 |
128-Bit |
|
Geforce 4 Ti 4800 |
4 |
2 |
8 |
128-Bit |
|
Geforce 4 Ti 4800SE |
4 |
2 |
8 |
128-Bit |
|
Geforce FX 5200 |
4 |
2 |
8 |
128-Bit |
CineFX
DDR-II (5800 only)
8x AGP
NView Display
Intellisample Technology |
|
Geforce FX 5200 Ultra |
4 |
2 |
8 |
128-Bit |
|
Geforce FX 5600 |
4 |
2 |
8 |
128-Bit |
|
Geforce FX 5600 Ultra |
4 |
2 |
8 |
128-Bit |
|
Geforce FX 5800 |
4 |
2 |
8 |
128-Bit |
|
Geforce FX 5800 Ultra |
4 |
2 |
8 |
128-Bit |
|
Geforce FX 5900 Ultra |
4 |
2 |
8 |
256-Bit |
CineFX 2.0
DDR-II
8x AGP
NView Display
Intellisample |
|
Geforce FX 5950 Ultra |
4 |
2 |
8 |
256-Bit |
|
Geforce 6800 Ultra |
16 |
1 |
16 |
256-bit |
CineFX 3.0
GDDR-3 memory
Intellisample 3.0
High-Precision Dynamic-Range (HPDR) Technology
UltraShadow II |
|
Matrox Parhelia |
4 |
4 |
16 |
256-Bit |
16x FSAA
TV Encoder
Triple monitor support |
|
Radeon 7500 |
2 |
3 |
16 |
128-Bit |
FSAA
Hyper Z
Charisma Engine |
|
Radeon 8500 |
4 |
2 |
8 |
128-Bit |
Truform
Smoothvision
Hyper Z II
Charisma Engine II
Pixel Tapestry II |
|
Radeon 9000 Pro |
4 |
1 |
4 |
128-Bit |
|
Radeon 9500 Pro |
8 |
1 |
8 |
128-Bit |
Hyper Z III
Smoothvision 2.0
SmartShader 2.0
Truform 2.0
Video Shader |
|
Radeon 9600 Pro |
4 |
1 |
4 |
128-Bit |
Smoothvision 2.1
SmartShader 2.1
Video Shader
Hyper Z III |
|
Radeon 9700 Pro |
8 |
1 |
8 |
256-Bit |
Hyper Z III
Smoothvision 2.0
SmartShader 2.0
Truform 2.0
Video Shader |
|
Radeon 9800 Pro |
8 |
1 |
8 |
256-Bit |
Smart Shader 2.1
Hyper Z III+
Smoothvision 2.1 |
|
Radeon 9800 XT |
As you can see graphics cards
vary wildly in terms of what they have to offer. However all the new
technologies are normally around the same when it comes to performance
from cards from the same time. The best Nvidia card is neither to far
ahead or behind the top ATI offering. Preference plays a big part in
deciding which card you require.
Improvements are being made
all the time, and as you can see from the lists not always in the form
of speed. This is how the graphics card marker differs from the CPU
market. CPU haven't managed to shrug off the idea that faster is always
better. This is why we have AMD using PR numbers instead of clock speed.
The graphics card industry realises there are other ways to make
improvements other than raw power.
Should any of these specifications be incorrect please do
no hesitate to contact me at
webmaster@pantherproducts.co.uk with the correct info I will be only
to happy to alter it
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